DX FaithFul | Created by PX2_BananeDX/Pixel 2 Studios, see PIXEL 2 STUDIOS - LICENSE.txt
C v5.1.0
S v9.6.0

/!\
Vous avez la permission d'utiliser le pack et d'en reprendre tout types de ressources (textures, sons, modèles...) afin de les inclure
dans votre propre pack.
En échange de la libre utilisation de mes ressources je vous demande simplement de le mentionner dans un fichier crédits.txt comme celui que vous
êtes en train de lire. Merci.

You have the permission to use the pack and to take all types of resources (textures, sounds, models ...) in order to include them
in your own pack.
In exchange for the free use of my resources I simply ask you to mention it in a credits.txt file like the one you
are reading. Thank you.

do not insult me please I do not speak english long live google translation
/!\

https://www.x.com/DX_Faithful
https://www.discord.gg/AXzxZqZ
https://www.twitch.tv/bananedx
https://www.x.com/PX2_BananeDX
https://www.youtube.com/@BananeDX

Pour créer ce pack j'ai utilisé comme base le pack de textures FaithFul.

Concernant le Ray Tracing sur Bedrock Edition, le pack est compatible.
Le pack RTX fonctionne comme un pack classique, vous pouvez l'utiliser même si votre configuration ne vous permet pas d'activer le ray tracing.
Si vous voulez l'activer il vous suffira d'aller dans les paramètres vidéo de votre jeu, puis de chercher l'option ray tracing, il est également conseillé 
d'activer l'option "Suréchantillonnage" pour éviter de faire exploser votre GPU.
La plupart des textures PBR ("texture_mer.png", "texture_normal.png) viennent du pack Vanilla RTX Normals :

"All Rights Reserved unless otherwise explicitly stated.

You're free to do Anything you like with Vanilla RTX Normals(Videos, Screenshot, Modification for personal use or Redistribute)
as long as you provide a link to one of/any of official sources:

https://github.com/CubeIR/Vanilla-RTX-Normals   (GitHub)
https://mcpedl.com/truly-vanilla-rtx/           (MCPEDL.COM)
https://github.com/CubeIR/Vanilla-RTX-Normals   (PMC)

You're Not Allowed To Sell or Claim yourself to be the creator of Vanilla RTX Normals.
Link To My Discord Server If you have further questions: https://discord.gg/A4wv4wwYud
DISCLAIMER: I DO NOT OWN MOST OF THE BASE TEXTURES AND FULL CREDIT GOES TO MOJANG
Also Feel free to DM me on Discord or Twitter (@xube_ir) (XubeIR#3036) just be reasonable please!"

Les textures des portes/trappes en bois de sapin viennent du Sama_FaithFul de Aurelien_Sama (https://www.youtube.com/user/AurelienSama)

La texture de base de la pendule vient du pack Z-Pack 12hr Blue Digital Clock de TE4M ZERO :

  "Everyone is free to use this texture pack in any way you wish. You may alter and redistribute it.

   This is a simple texture change to the clock item. It will show you the time in digital numeric format in the 12 hour AM/PM scale. 
   
   It also shows the sun and moon. They are solid, not animated/distracting. 

   There will be a little bed at the lower left corner of the clock during the hours when you can sleep. 

   The numbers are easily readable from 16 blocks away when you place it on an item frame. It's always easily readable when it's on your hotbar.

   This resource pack does not change any other graphics in the game. It only changes the clock item. These clock images are 128x128. 

   If you are using a texture pack that is not 128, this clock pack will still work.

   Files Location: assets\minecraft\textures\item\
   Files Modified:	clock_00.png through clock_63.png"

La texture de la lave, et quelques autres blocs viennent du pack "totallynotatrojan/totallynotavirus"
"SUPER FUN ACTION PACK! GET YOU ONE!"

La texture du note block vient du pack "EnV Pack v1.0_1.9.4 By sneak24"

Les textures des items de trims, le brush, pitcher_pod, torchflower_seeds, netherite_upgrade_smithing_template et la quasi totalitée des textures d'interface viennent du pack Faithful x32, voir LICENSE 2.txt et/ou le site https://faithfulpack.net/

Les textures des Axolotls, des Chèvres et de la barre d'xp (sans modifications) viennent d'un pack trouvé sur Reddit :
https://www.reddit.com/r/Minecraft/comments/oz2bfk/no_one_for_a_faithful_axolotl_texture/
https://www.reddit.com/r/Minecraft/comments/fv3nu2/higher_resolution_rainbow_xp_bar_using_faithful/

Les sons de la pluie et de l'orage, ainsi que les textures de particules d'eau
viennent du pack [Mystic Rain Pack], les informations et crédits de ce pack sont trouvables dans le fichier LICENSE.txt.

Listes des musiques utilisés pour remplacer les disques disques originaux :

x 2:59 5 - Darkest Machine - BananeDX
x 1:11 11 - Pokemon Omega Ruby/Alpha Sapphire - Zinnia Theme (Sorrow)
  2:49 13 - "Fallen Kingdom" - A Minecraft Parody of Coldplay's Viva la Vida CaptainSparklez
x 5:43 blocks - Voyage Of The Dead Marauder - ALESTORM ft. PATTY GURDY
x 3:07 cat - Gang-Plank Galleon (Donkey Kong Country) || Guitar Cover by RichaadEB
x 3:07 chirp - Metal Gear Rising: Revengeance OST It Has To Be This Way
x 3:12 far - Miitopia - Battle: New Lumos [Synthwave Remix]
  3:18 mall - Kobito of the Shining Needle ~ Little Princess || Metal Cover by RichaadEB (ft. YaboiMatoi)
x 1:38 mellohi - Animal Crossing: K.K. Disco || Cover by RichaadEB
x 2:32 stal - Freak Like Me - ONLAP
x 3:08 strad - Super Mario Galaxy - Buoy Base Galaxy [Metal Cover by RichaadEB]
x 3:54 wait - Super Mario Galaxy 2 Credits OST
  4:10 ward - Under Blackened Banners - ALESTORM
  2:30 pigstep - Call of the Waves - ALESTORM
x 3:16 otherside - Lunatic Eyes ~ Invisible Full Moon || Metal Cover by RichaadEB
x 3:39 relic - Super Mario Galaxy - Gusty Garden Galaxy OST
  1:13 creator - Slot Machine - Super Mario 3D World OST
  4:59 precipice - Break Through It All - Sonic Frontiers OST










Liste complète des textures, modèles, sons et animations modifiés/crées par Pixel 2 Studios :

0 = Recréer à partir de 0
1 = Recyclage/Modification
2 = Recoloration/Redimention

Mise à jour 2.0.0 :

Les modifications sont maintenant listées sous formes de logs dans le fichier Logs.txt

Mise à jour 1.20.18 :
Textures :

blocks :
0 chiseled_tuff/_mer/_heightmap
0 chiseled_tuff_bricks/_mer/_heightmap
0 chiseled_tuff_bricks_top/_mer/_heightmap
0 chiseled_tuff_top/_mer/_heightmap
0 polished_tuff/_mer/_normal
0 tuff_bricks/_mer/_normal

Mise à jour 1.20.17 :
Textures :

blocks :
0 oxidized/weathered/exposed/chiseled_copper/_mer/_normal
0 oxidized/weathered/exposed/copper_grate/_mer/_normal
0 oxidized/weathered/exposed/copper_bulb/_lit/_mer/_normal
0 oxidized/weathered/exposed/copper_trapdoor/_mer/_normal
0 oxidized/weathered/exposed/copper_door_top/_bottom/_mer/_normal

entity :
0 bat_v2

items :
0 bamboo_door
1 door_wood
1 door_jungle
1 mangrove_door
1 crimson_door
1 warped_door
1 gold_nugget
1 mutton_cooked
0 oxidized_copper_door
0 weathered_copper_door
0 exposed_copper_door
0 copper_door

models :
0 elytra.geo
1 sheep.geo/sheep_v1.0.geo (mouton méxicain)
0 warden.geo (animatronique)

Mise à jour 1.20.3  :
Textures :

blocks :

0 angler/arms_up/burn/friend/explorer/danger/brewer/blade/archer/heart/heartbreak/howl/miner/mourner/plenty/prize/sheaf/shelter/skull/snort/_pottery_pattern
0 bamboo_block
0 bamboo_block_top
0 bamboo_door_bottom
0 bamboo_door_top
0 bamboo_fence
0 bamboo_fence_gate
0 bamboo_mosaic
0 bamboo_planks
0 bamboo_trapdoor
0 calibrated_sculk_sensor_amethyst
0 calibrated_sculk_sensor_input_side
0 calibrated_sculk_sensor_top
0 cherry_door_bottom
0 cherry_door_top
0 cherry_leaves
0 cherry_leaves_opaque
0 cherry_log_side
0 cherry_log_top
0 cherry_planks
0 cherry_sapling
0 cherry_trapdoor
0 chiseled_bookshelf_empty
0 chiseled_bookshelf_occupied
0 chiseled_bookshelf_side
0 chiseled_bookshelf_top
0 decorated_pot_base
0 decorated_pot_side
0 pink_petals
0 pink_petals_stem
0 pitcher_crop_bottom
0 pitcher_crop_bottom_stage_1
0 pitcher_crop_bottom_stage_2
0 pitcher_crop_bottom_stage_3
0 pitcher_crop_bottom_stage_4
0 pitcher_crop_side
0 pitcher_crop_top
0 pitcher_crop_top_stage_3
0 pitcher_crop_top_stage_4
0 sniffer_egg_not_cracked_bottom
0 sniffer_egg_not_cracked_east
0 sniffer_egg_not_cracked_north
0 sniffer_egg_not_cracked_south
0 sniffer_egg_not_cracked_top
0 sniffer_egg_not_cracked_west
0 sniffer_egg_slightly_cracked_bottom
0 sniffer_egg_slightly_cracked_east
0 sniffer_egg_slightly_cracked_north
0 sniffer_egg_slightly_cracked_south
0 sniffer_egg_slightly_cracked_top
0 sniffer_egg_slightly_cracked_west
0 sniffer_egg_very_cracked_bottom
0 sniffer_egg_very_cracked_east
0 sniffer_egg_very_cracked_north
0 sniffer_egg_very_cracked_south
0 sniffer_egg_very_cracked_top
0 sniffer_egg_very_cracked_west
0 stripped_bamboo_block
0 stripped_bamboo_block_top
0 stripped_cherry_log_side
0 stripped_cherry_log_top
0 suspicious_gravel_0
0 suspicious_gravel_1
0 suspicious_gravel_2
0 suspicious_gravel_3
0 suspicious_sand_0
0 suspicious_sand_1
0 suspicious_sand_2
0 suspicious_sand_3
0 torchflower
0 torchflower_crop_stage_0
0 torchflower_crop_stage_1

entity :

0 bamboo_raft
0 cherry_boat
0 chest_boat_bamboo
0 chest_boat_cherry
0 camel
0 sniffer
0 acacia_hanging_sign
0 bamboo_hanging_sign
0 birch_hanging_sign
0 cherry_hanging_sign
0 crimson_hanging_sign
0 dark_oak_hanging_sign
0 jungle_hanging_sign
0 mangrove_hanging_sign
0 oak_hanging_sign
0 spruce_hanging_sign
0 warped_hanging_sign

items :

0 angler/arms_up/burn/friend/explorer/danger/brewer/blade/archer/heart/heartbreak/howl/miner/mourner/plenty/prize/sheaf/shelter/skull/snort/_pottery_sherd
0 bamboo_raft
0 cherry_boat
0 bamboo_chest_raft
0 cherry_chest_boat
0 acacia_hanging_sign
0 bamboo_hanging_sign
0 bamboo_sign
0 birch_hanging_sign
0 cherry_hanging_sign
0 cherry_sign
0 crimson_hanging_sign
0 dark_oak_hanging_sign
0 jungle_hanging_sign
0 mangrove_hanging_sign
0 oak_hanging_sign
0 spruce_hanging_sign
0 warped_hanging_sign
0 bamboo_door
0 cherry_door
0 pink_petals
0 sniffer_egg

particle :

0 cherry_petal_atlas

trims : 

0 coast/dune/eye/host/raiser/rib/sentry/shaper/silence/snout/spire/tide/vex/ward/wayfinder/wild/_leggings





Versions précédentes (1.19) :





animations :

1 humanoid.animation.json (adapation des animations de mouvements pour le nouveau modèle du zombie)
1 spider.animation.json (nouvelle posture de l'araignée en rapport avec son modèle)
0 zombie.animation.json (adapation des animations de mouvements pour le nouveau modèle du zombie, même si cela n'a pas l'air de marcher)

models :

1 ender_dragon.geo.json (ajouts de petits détails sur la tête du dragon)
0 husk.geo.json/zombie.geo.json (refonte complète du modèle pour en faire une sorte de robot, je sais pas vraiment c'est tout droit sortit de mon imagination)
1 spider.geo.json/spider_v1.0.geo.json (extension des pattes pour la rendre plus réaliste)
1 villager_v2.geo.json (quelques petites modifications pour la compatibilitée des textures, et ajout d'un sac)
1 zombie_villager_v2.geo.json (ajout du modèle du zombie robot sur le dos du villageois)

textures :

blocks :

0 black/blue/brown/cyan/gray/green/light_blue/light_gray/lime/magenta/orange/pink/purple/red/white/yellow_candle/_lit
2 chiseled/cobbled/polished_deepslate_mer/_normal
1 cracked_deepslate_bricks/tiles_mer/_normal
1 deepslate_coal/copper/diamond/emerald/gold/iron/lapis/redstone_ore_mer/_normal
1 crimson/warped_door_lower/upper_mer/_normal
1 crimson/warped_trapdoor_mer/_normal
1 crimson/warped_log_side/top_mer/_normal
1 crimson/warped_planks_mer/_normal
1 crimson/warped_stem_side/top_mer/_normal
0 acacia_trapdoor/_mer/_normal
2 budding/amethyst_block/cluster_mer/_normal
2 ancient_debris_side/top/_mer/_normal
2 anvil_base/top_damaged_0/1/2_mer/_normal
2 azaela_leaves/_flowering/_mer/_normal
2 bamboo_leaf_mer/_normal
2 bamboo_sapling_mer/_normal
2 bamboo_singleleaf_mer/_normal
2 bamboo_small_leaf_mer/_normal
2 bamboo_stem_mer/_normal
1 barrel_bottom/side/top_mer/_normal
2 basalt_side/top_mer/_normal
2 beacon_mer/_normal
1 bedrock/_mer/_normal
1 bee_nest_bottom/front/side/top_mer/_normal
1 beehive_front/side/top_mer/_normal
2 beetroots_stage_0/1/2/3_mer/_normal
2 big_dripleaf_side/stem/top_mer/_normal
1 birch_trapdoor_mer/_normal
2 blackstone/top_mer/_normal
1 blast_furnace_front_off/on_mer/_normal
2 blue_ice_mer/_normal
2 bone_block_side/top_mer/_normal
2 bookshelf_mer/_normal
1 brewing_stand/_mer/_normal
2 brewing_stand_base_mer/_normal
1 brick_mer/_normal
2 cactus_bottom/side/top_mer/_normal
2 cake_bottom/inner/top_mer/_normal
2 calcite_mer/_normal
2 soul/campfire_log_/lit_mer/_normal
1 cartography_table_side/1/2/3/top_mer/_normal
2 cauldron_bottom/inner/side/top_mer/_normal
1 cave_vines_body/head_/berries_mer/_normal
0 chain/repeating/_command_block_back/_mipmap/conditional/_mipmap/front/_mipmap/side/_mipmap_mer/_normal
2 chain1/2_mer/_normal
1 chiseled_polished_blackstone/_mer/_normal
1 coal/copper/diamond/emerald/gold/iron/lapis/redstone_ore_mer/_normal
1 coarse_dirt_mer/_normal
0 comparator_off/on/_mer/_normal
2 conduit_base
1 copper_block_mer/_normal
1 cracked_polished_blackstone_bricks_mer/_normal
1 cut_copper_mer/_normal
1 dark_oak_trapdoor_mer/_normal
1 diamond_block_mer/_normal
1 dirt_mer/_normal
1 dirt_podzol_side/top_mer/_normal
1 dirt_with_roots_mer/_normal
0 door_acacia_lower/upper/_mer/_normal
1 door_birch_lower
1 door_birch_lower/upper_mer/_normal
1 door_dark_oak_mer/_normal
0 door_iron_lower/upper/_mer/_normal
0 door_jungle_lower/upper/_mer/_normal
1 door_spruce_lower/upper_mer/_normal
1 door_wood_lower/upper_mer/_normal
2 dripstone_block
1 emerald_block_mer/_normal
1 enchanting_table_bottom/side/table/_mer/_normal
2 crying_/obsidian
1 crying_/obsidian_mer/_normal
1 end_bricks_mer/_normal
1 end_rod_mer/_normal
1 end_stone/_mer/_normal
1 endframe_eye_mer/_normal
1 endframe_side/top/_mer/_normal
1 exposed_/cut_copper_mer/_normal
1 farmland_dry/wet_mer/_normal
1 frogspawn
1 gilded_blackstone_mer/_normal
1 gold_block_mer/_normal
1 grass_path_side
2 grass_path_side/top_mer/_normal
2 grass_side/top_mer/_normal
1 grass_side_snowed/_mer/_normal
1 hay_block_side/top_mer/_normal
2 honey_bottom/side/top_mer/_normal
1 honeycomb_mer/_normal
1 iron_bars_mer/_normal
1 iron_block_mer/_normal
0 iron_trapdoor/_mer/_normal
1 jukebox_side/top_mer/_normal
1 jungle_trapdoor_mer/_normal
1 soul_/lantern_mer/_normal
1 lapis_block_mer/_normal
2 leaves_acacia/big_oak/birch/jungle/oak/spruce_mer/_normal
1 log_acacia/big_oak/birch/jungle/oak/spruce_/top_mer/_normal
1 mangrove_door_bottom/top
1 mangrove_log_side/top/_mer/_normal
1 mangrove_planks/_mer/_normal
1 mangrove_propagule/_hanging
1 mangrove_roots_side/top/_mer/_normal
1 mangrove_trapdoor/_mer/_normal
1 mud/_bricks/_mer/_normal
1 muddy_mangrove_roots_side/top/_mer/_normal
1 nether_brick_mer/_normal
1 nether_gol_ore/_mer/_normal
1 netherite_block_mer/_normal
1 netherrack/_mer/_normal
1 ochre/verdant/pearlescent_froglight/_mer/_normal
1 packed_mud/_mer/_normal
1 piston_bottom/inner/side
1 planks_acacia/big_oak/birch/jungle/oak/spruce_/top_mer/_normal
2 pointed_dripstone_down/up_base/middle/merge/tip
2 polished_basalt_side/top_mer/_normal
1 polished_blackstone/_bricks_mer/_normal
1 prismarine_bricks/dark/rough_mer/_normal
1 pumpkin_side/top/face_off/on/_mer/_normal
1 purpur_block/pillar_mer/_normal
1 quartz_block_bottom/side/top/bricks/chiseled/_chiseled_top/lines/_lines_top_mer/_normal
1 quartz_ore/_mer/_normal
1 rail/_activator/detector/golden/normal_turned/_powered/_mer/_normal
1 raw_copper/gold/iron_mer/_normal
1 red_nether_brick_mer/_normal
1 red_sandstone_carved
1 redstone_block/_mer/_normal
1 redstone_dust_cross/line/_mer/_normal
1 redstone_lampe_off/on/_mer/_normal
1 redstone_torch_off/on/_mer/_normal
1 reinforced_deepslate_bottom/side/top/_mer/_normal
1 repeater_off/on/_mer/_normal
2 sapling_acacia/birch/jungle/oak/roofed_oak/spruce_mer/_normal
1 sculk_mer/_normal
1 sculk_catalyst/shrieker_bottom/inner/side/top/_bloom/_mer/_normal
1 sea_lantern_mer/_normal
2 slime
1 smithing_table_bottom/front/side/top/_mer/_normal
1 spruce_trapdoor_mer/_normal
1 stonebrick/_cracked/mossy_mer/_normal
1 stripped_acacia/big_oak/birch/jungle/oak/spruce_log/_side/top_mer/_normal
1 stripped_mangrove_log/_side/top/_mer/_normal
0 structure_void/_mer/_normal
1 sweet_berry_bush_stage2/3_mer/_normal
1 tnt_side
1 trapdoor_mer/_normal

entity :

1 allay
1 axolotl : axolotl_wild/blue
1 boat : mangrove_boat
1 creeper
1 dragon
1 enderman
1 frog
1 ghast
0 illager : ravager
1 projectiles : tipped_arrow
1 sheep
1 skulls : creeper/zombie
2 slime
1 tadpole
0 villager2
1 warden
1 wither_boss
0 zombie_villager2
0 alex
1 arrow
1 enchanting_table_book
2 end_portal
1 fishhook
1 guardian
1 guardian_elder
1 iron_golem
1 mangrove_sign
1 minecart
2 phantom
1 pillager
1 spyglass
1 steve
1 wandering_trader

gui :

1 icons

items :

1 chest_boat
0 apple/_golden
1 arrow
1 book_enchanted/knowledge/normal/writable/written
1 bow_pulling_0/1/2/standby
1 bucket_tadpole
1 carrot_golden
1 carrot_on_a_stick
0 chainmail_boots/chestplate/helmet/leggings
1 clock_item
crossbow_arrow/firework/pulling_0/1/2/standby
1 diamond/_axe/boots/chestplate/helmet/hoe/leggings/pickaxe/shovel/sword
1 disc_fragment_5
1 door_acacia/birch/iron/jungle
1 echo_shard
1 spawn_egg
1 fishing_rod_cast/uncast
1 glass_bottle
1 goat_horn
1 honey_bottle
1 gold_axe/boots/chestplate/helmet/hoe/leggings/pickaxe/shovel/sword/nugget
1 iron_axe/boots/chestplate/helmet/hoe/leggings/pickaxe/shovel/sword/nugget
1 leather_boots/chestplate/helmet/leggings
1 mangrove_door/propagule/sign
1 minecart
1 netherite_axe/boots/chestplate/helmet/hoe/leggings/pickaxe/shovel/sword/scrap/ingot
1 records
1 recovery_compas_atlas/item
1 stone_axe/hoe/pickaxe/shovel/sword
1 warped_fungus_on_a_stick

misc :

1 enchanted_item_glint
1 pumpkinblur

models :

1 armor

painting :

0 kz